WebGiant Crocodile Traits Hold Breath: The Crocodile can hold its breath for 30 minutes. ACTIONS Multiattack: The Crocodile makes two attacks: one with its bite and one with its tail. Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Web14. Ears are predominantly tough cartilage (soft bone). The skin around the ears rot quickly, but the ear remains intact for some time after. Hair. ∞. Hair takes a very long time to decay. Head. 3. Like other flesh, it rots and decays quickly, but lasts slightly longer.
Giant Coral Snake - DnD Wiki Dungeons and Dragons (D&D 5E)
WebA creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack). Actions Multiattack. The salamander makes two attacks: one with its spear and one with its tail. Weblegendary storm giant, hair turning white and eyes crackling with lightning. Others adopt the monstrous features of apocalyptic titans, rending the world around them so that it may be … tache repetitive
5th Edition - Icewind Dale - Rime of the Frostmaiden - anyflip
WebThis website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker wil WebGiant Vulture. A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been … WebDire Wolf. Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated. tache road