WebDec 17, 2024 · I've got two scripts running on the home server: One is a single thread and one as 10 threads. I cannot see any real difference in output between them, but the 10 … WebJan 11, 2024 · THE best hack script. I haven't seen this program here on steam discussions so I want to share it. It is awesome from start to finish from what I'm seeing. I'm only early/mid game but it's been useful from lvl 1 hacking to lvl 500+ hacking. pastebin = SQgAKMX8. EDIT: since steam scrubs the links I'll paste the entire page here.
GitHub - Jrpl/Bitburner-Scripts: A collection of scripts written for ...
WebMar 30, 2024 · Problem Statement. Allocate resources from one server to work on another. Weaken and grow first, before beginning to hack. Allocate resources toward the most efficient available task, subject to some allowances for early progression. Minimize RAM usage (scheduling overhead of around 30GB). WebApr 3, 2024 · threads: number of threads to use on hack, calculated to take half of a servers money; hack_delay: time to sleep before initiating hack; target: the server to target for the hack; targeted-grow.js. Targets a specific server to grow after an initial delay decided by hack-manager.js. Takes three arguments: the price at which the goods are bought
Bitburner Starter Pack. Burn through the bits with these
WebJan 8, 2024 · Cores - u/Redd500 is right, cores do not affect your scripts, but rather the "hacking missions" mini game.. Threads - Threads are very simple, they multiply the effect of grow/hack/weaken - that's it. Everything else stays the same, including script execution time. If it takes 5min to run weaken() on a server it will be the same with 1 thread and … WebOct 21, 2024 · Run a script as a separate process on a specified server. This is similar to the function run except that it can be used to run a script on any server, instead of just the current server. If the script was successfully started, then this function returns the PID of that script. Otherwise, it returns 0. PID stands for Process ID. WebDec 17, 2024 · Growing adds $+1/thread before multiplying, so if you want to calculate the actual amount of money you'll end up with, you need to calculate it something like this: const endMoney = (server.moneyAvailable + threads) * ns.formulas.hacking.growPercent (server, threads, player, sourceServer.cpuCores); sight in concert